Why attend?
Some young people can struggle to show what they are truly capable of at school, work, or home, due to difficulties with focusing and organising themselves. Succeed provides a social, practical and motivating context for young people to learn these skills through the use of robotics, coding, gaming biofeedback, digital art and 3-D printing as therapeutic medium to teach executive function skills.
How does it work?
Our therapy team provide the executive function and relaxation strategies whilst our partners at Project Bucephalus mentor the young people in the technical aspects as needed. Sessions are held for 1 hour per session for 4-35 year olds, 3-4pm fortnightly Saturdays (with a view to increasing to 1.5 hours per week depending on various factors). A parent/carer is recommended to attend the last 15 minutes of the session, to help individualise the program for the young person between sessions and to reinforce the skills being developed.
Gaming biofeedback used:
- Mightier Biofeedback Program. For more information see Mightier Biofeedback Teen Review.
- HeartMath Biofeedback. For more information see see HeartMath.
What skills are covered?
Tech for Success Club helps young people learn how to:
- Effectively solve problems
- Recognise and control emotions
- Get organised
- Make a to-do list
- Break down a big project
- Get started on a task
- Manage time
- Improve sleep habits
- Use mindfulness and relaxation strategies
- Use a diary
- Study
- Self monitor
- Coping with competitions (optional – formal or informal) and ‘flearnings’ (learnings when things don’t go as expected)
- Fine motor skills
- Team work
- Attention and concentration
- Following instructions.
Models used during sessions include executive function training and biofeedback/relaxation training. Kinder, school aged and young adults attend separate groups on site. Children younger than five can attend with a 1:1 ratio where staffing permits (please ask for costings as the full client experience is included in the cost).